Project Work
Magnolia (PC)
Magnolia is a project that was inspired by a true story of a little girl and her battle with a terminal illness. On this team, I was the audio lead and helped with the creative decision making for the team. I implemented audio assets and debugged any of the audio bugs that occurred, composed all of the music and implemented it into a system that I created using Audiokinetic Wwise, and did Foley Sound Design for all the SFX in the game.
Relic (PC)
This was my junior year big project. For this project I was the Audio Lead on a 25 person team. My job on this team, as the audio lead, was to implement audio assets and debug them using Wwise, composing select pieces, asset and spreadsheet management, audio pipeline management, recording & editing all voice files for the game (used and unused), and assisting in SFX creation. Relic's achievements are as follows:
featured at DigiPen Games Booth at PAX Prime 2015; featured at 2015 Seattle Transmedia & Independent Film Festival; selected for submitted to IndieCade and IGF 2015 DigiPen Game Awards (selected): 1st place: Best Spoken Dialog 1st place: Best Characters 2nd place: Best Music 2nd place: Best Sound Design 2nd place: Claude Comair Game of the Year
You can download the game at:
http://games.digipen.edu/games/relic#.Vi6kv_mrTIU
featured at DigiPen Games Booth at PAX Prime 2015; featured at 2015 Seattle Transmedia & Independent Film Festival; selected for submitted to IndieCade and IGF 2015 DigiPen Game Awards (selected): 1st place: Best Spoken Dialog 1st place: Best Characters 2nd place: Best Music 2nd place: Best Sound Design 2nd place: Claude Comair Game of the Year
You can download the game at:
http://games.digipen.edu/games/relic#.Vi6kv_mrTIU
Fistful of duckies (Mobile) |
OcuBlocks (Oculous Rift) |
This was my big project in my freshman year at DigiPen. I was the composer/sound designer on this team and composed all of the music and created all of the sound effects (some being vocal sound effects). Since this was a mobile game, I was challenged to deliver sound effects and music that were limited by file size. I created five customs tracks for this project that all tied into the individual level themes and one another. Here is our teams website:
http://www.afistfulofduckies.com/ |
This was my big project for my sophomore year at DigiPen. On this team, I was the composer/sound designer. This game received the highest audio marks of any game to ever come out of DigiPen's milestones and was featured in DigiPen's PAX 2014 booth. It was also submitted to IGF 2015, PAX 10 2015, and IndieCade 2015. On this project there were 649 lines of recorded dialogue that are unique and provide the player with information and story line. There are three music tracks and one sci-fi ambiance that I delivered for this game. This game is played through an Oculous Rift and controlled by the Razer Hydras. Here is our teams website:
http://www.ocublocks.com/ |